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Articles (Page 124)

Choose Your Own Significance
Article

Choose Your Own Significance

The Novelist will mean different things to different people; former AAA dev Kent Hudson is hoping it means creative freedom
Origins of the Open World: Mercenary
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Origins of the Open World: Mercenary

We're looking at an impending "year of open world games," but the concept has been around since some innovative games as far back as 1985.
DotA, You've Grown Up: A Look Back
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DotA, You've Grown Up: A Look Back

With Dota 2 released, Cassandra spends some time reminiscing about how far this community-made mod has come.
Why Grand Theft Auto V Has to Be a Comedy
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Why Grand Theft Auto V Has to Be a Comedy

Eurogamer's Chris Donlan channels Martin Amis' assertion that "comedy is the only genre left standing" and examines GTAV through that lens.
Nintendo's Magic Trick
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Nintendo's Magic Trick

Turning a nondescript conference room into a gamer's paradise through their 2013 lineup. John gets updated hands-on with Nintendo's big releases and tells us why you can never count out the big N.
Wrestling with Next-Gen Emotions
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Wrestling with Next-Gen Emotions

What do Shinji Mikami, David Cage, and Bobby Kotick have in common? The notion that storytelling is a technical hurdle as much as a creative one
We're All Adults Here... Right?
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We're All Adults Here... Right?

A lot of modern gamers have grown up with the industry, and are now fully-grown adults. Why, then, are we still treated like children in many respects?
Living With the Backlog
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Living With the Backlog

Discounts and sales mean gamers are getting more bang for their buck. How do you handle your growing collection?
M is for Molydeux: Rad Games from the Molyjam 2013
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M is for Molydeux: Rad Games from the Molyjam 2013

Creepy forests, aggressive sausages, and far, far too many kicked puppies. While last weekend's Molyjam was not terribly kind to animals, it certainly produced some nifty stuff.
Seeing the Good Within
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Seeing the Good Within

Why would you ever play a "bad" game? To have an interesting experience, of course. Pete turns to John Updike's rules of criticism for inspiration.
Wiird Channels
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Wiird Channels

Eurogamer's Rich Stanton raises a glass and bids a fond farewell to several of the Wii's Channels.
Have Traditional MMOs Had Their Time?
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Have Traditional MMOs Had Their Time?

Eurogamer's Robert Purchese ponders what the rise of MOBAs and shared-world shooters means for the "traditional" MMORPG in 2013.
Born Slippy: The Making of Star Fox
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Born Slippy: The Making of Star Fox

Eurogamer's Damien McFerran talks to the ex-Argonaut staff behind the revolutionary SNES hit, some 20 years after its original release.
On Not Being One of the "Cool Kids"
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On Not Being One of the "Cool Kids"

Ever felt your tastes were just slightly out of step with everyone else? Pete certainly has. Embrace your weird and wonderful tastes -- it makes conversations about gaming more interesting for everyone!
The Crimson Dragon Playbook
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The Crimson Dragon Playbook

The director of the Xbox One-exclusive Panzer Dragoon follow-up is too busy making games to waste time lamenting setbacks and challenges.
MSX: The Little Hybrid That Could
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MSX: The Little Hybrid That Could

30 years ago, two companies teamed up to create a global computer standard. Great video games were the guest of honor.
Ouya or Ou-Nah?
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Ouya or Ou-Nah?

Eurogamer's Dan Whitehead looks at the Little Android Console That Could... but can it, really?
When Bad Isn't Bad
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When Bad Isn't Bad

Have you ever played and absolutely adored a game that press and public alike seemed to despise? The USgamer team gives its thoughts on a selection of favorite "underdogs" through the years.
Final Fantasy Born Again
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Final Fantasy Born Again

Eurogamer's Simon Parkin takes a closer look at how Square Enix is doing its best to fix the "problem child" of the Final Fantasy family.
Nintendo Gets Into the Game
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Nintendo Gets Into the Game

Three decades ago, Nintendo parlayed a single arcade hit into a home gaming dynasty that remains strong to this day. Their secret? A strong belief in quality, the cutthroat pursuit of profit, and an occasional dash of humility.
Hale to the Commander
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Hale to the Commander

Eurogamer's Johnny Cullen chats with Jennifer Hale about her two decade-long career voice acting in the industry.