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Articles (Page 119)

TGS: Yasumi Matsuno's New World
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TGS: Yasumi Matsuno's New World

The eclectic creator of Vagrant Story and Final Fantasy Tactics discusses his new ventures: a whole new setting, with its games designed in collaboration with digital board game specialist Playdek.
TGS: Inside the DualShock 4
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TGS: Inside the DualShock 4

Kat Bailey speaks with designer Tetsu Sumii about the creation of PlayStation 4's controller, and how DualShock has evolved.
JPgamer: Record of Hatsune Miku War
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JPgamer: Record of Hatsune Miku War

In our inaugural roundup of all things Japanese gaming, we talk about our Hatsune Miku review, the arrival of Agarest on PC, new details on New Atelier Rorona and the explosive charms of Sweet Fuse. Join the conversation!
Wonderful 101 and a World Without Genres
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Wonderful 101 and a World Without Genres

Hideki Kamiya talks about creating action games that don't fit into neat boxes, and the Nintendo-flavored origins of Wonderful 101.
Making Big Bucks in Dota 2
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Making Big Bucks in Dota 2

Cassandra Khaw talks to the people who are profiting from the world's growing obsession with Valve's Dota 2.
Questing for Heroism in MMOs
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Questing for Heroism in MMOs

Eurogamer's Richard Cobbett argues that MMO dungeons are more rote challenges than heroic fantasies.
Living in Los Santos
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Living in Los Santos

Rockstar prides itself on GTA's convincing world. How can games ensure their setting is truly immersive?
Wind Waker HD: Remaking a Classic
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Wind Waker HD: Remaking a Classic

We talk to Zelda boss Eiji Aonuma about revisiting a 10-year-old project and the unreliability of memory.
Blizzard's Redemption?
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Blizzard's Redemption?

Eurogamer's Wesley Yin-Poole on Diablo 3, Reaper of Souls and the complicated conversation surrounding the Auction House.
Can an Inquisition Save Dragon Age?
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Can an Inquisition Save Dragon Age?

Bioware released a great deal of info about the newest Dragon Age at PAX. Will it be enough to save the series?
The Play's the Thing
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The Play's the Thing

Smarter writing in games is a good thing, but let's not forget the importance of intelligent systems, says Eurogamer's Chris Schilling.
The Hidden Depths of Otaku Games
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The Hidden Depths of Otaku Games

Are titles like the upcoming Senran Kagura Burst nothing but fanservicey pandering, or do they offer something more? Pete chats at length with Xseed and NIS America about the more misunderstood end of Japanese video game culture.
The Wonderful Kamiya
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The Wonderful Kamiya

Eurogamer's Martin Robinson gets up close and personal with the outspoken director.
The Happiness of Michel Ancel
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The Happiness of Michel Ancel

Eurogamer's Tom Phillips on Ubisoft's jolliest studio head, the trials of Rayman and what's next for Beyond Good & Evil.
With Metroid, Indies Do What Nintendon't
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With Metroid, Indies Do What Nintendon't

Even though the people behind the Metroid series seem content to let their beloved creation lie dormant, independent developers are picking up the slack.