Articles (Page 119)
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Inside Polyphony's House of Cars
Eurogamer's Martin Robinson brings us a photo feature from the Gran Turismo developer's HQ.
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End of an Age: The Unfortunate Side Effect of Online Games
With Warhammer Online and Toontown Online ending, a big problem with online experiences begins to take shape.
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TGS: Yasumi Matsuno's New World
The eclectic creator of Vagrant Story and Final Fantasy Tactics discusses his new ventures: a whole new setting, with its games designed in collaboration with digital board game specialist Playdek.
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TGS: Inside the DualShock 4
Kat Bailey speaks with designer Tetsu Sumii about the creation of PlayStation 4's controller, and how DualShock has evolved.
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TGS: Agito, Type 0, Fan Support, and the Intimacy of Portables
Our chat with Square Enix's Hajime Tabata explores his Final Fantasy projects and the importance of fan enthusiasm.
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GTA V. Love the Game. The Characters? Not so Much.
Are you enjoying GTA V's story and listening to everything the characters have to say? Or are you only interested in the action?
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JPgamer: Record of Hatsune Miku War
In our inaugural roundup of all things Japanese gaming, we talk about our Hatsune Miku review, the arrival of Agarest on PC, new details on New Atelier Rorona and the explosive charms of Sweet Fuse. Join the conversation!
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Tada! The 20-Year Crusade to Solve Checkers
Eurogamer's Christian Donlan investigates the "perfect" checkers-playing program Chinook.
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Indies Did This: SUPER. HOT. SUPER. HOT.
Innovative FPSes, neon-blooded Zelda-meets-Diablo, casinos and cards. Last week was awesome.
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Civ 5 Designer Returns with a Fresh Approach to 4X
At the Gates sets its sights on the fall of Rome. Eurogamer's Chris Donlan investigates.
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How GTAIV Changed the Way We Look at Games
Richard Leadbetter from Gamer Network's Digital Foundry gets technical.
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This Attack on Titan Tribute Is Monstrously Fun
That anime about giant, people-eating monsters that is really about societal anxiety now has new fan game.
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Adult Swim Brings "Marketing Muscle" to Great Indie Games
Volgarr the Viking is Adult Swim Games' latest game on Steam. How did a TV company become a game publisher?
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Peter Molydeux Wants To Make a Game Design School?
We're pretty sure that this is a joke but crazier things have happened.
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Grand Theft Auto and the Fine Art of Hyperbole
Rockstar's latest open-world title is out next week. Are you excited or cautious?
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Awesome Mom Makes Awesome Chocobo Costume, Is Generally Awesome
We talk to Calley MacLeod, who took Special Prize in Square Enix's first EU FFXIV: ARR Cosplay Contest 2013, about making great costumes for cheap.
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Twitch-Based: Exploring the Salty Bet Phenomenon
Eurogamer's Rich McCormick earns his salt in the bewildering fighting game casino.
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To the iPhone 5S and the iPhone 5C: 'Meh', I say.
Are the new iPhones the game changers some claim them to be? Cassandra Khaw certainly doesn't think so.
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Ubisoft Uses Digital-Only to Explore New Horizons
Child of Light, Valiant Hearts, and AC: Liberation HD show the company isn't afraid to play around with small titles.
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StarCraft 2 and the Curious Case of Benjamin Baker
Eurogamer's Rich Stanton explores the curious appeal of streaming.
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Call of Duty: Ghosts and Genders. Who Cares?
Call of Duty: Ghosts will let players shoot like a girl if they want to. And here's why that matters.
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You're Going to Need A Bigger Boat
Failbetter Games' upcoming Sunless Sea has cannibal crews and Lovecraftian horrors. Delicious.
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Wonderful 101 and a World Without Genres
Hideki Kamiya talks about creating action games that don't fit into neat boxes, and the Nintendo-flavored origins of Wonderful 101.
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Indies Did This: Pretty Pixel Art is Pretty
Our Indies Did This column is back and we've got gorgeous-looking games to spare.
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Making Big Bucks in Dota 2
Cassandra Khaw talks to the people who are profiting from the world's growing obsession with Valve's Dota 2.
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Cool, Quirky Ludum Dare Games for the Weekend
Too impatient to wait for the judging phase to end? Here are some of the niftier Ludum Dare 27 games to tide you by.
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Covenant of Humanity, Part 2: Those Who Never Left Dark Souls
In part two of our look at the Dark Souls community, we check out competitive PvP, hacking, roleplaying and 'Piggu' Knights.
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Questing for Heroism in MMOs
Eurogamer's Richard Cobbett argues that MMO dungeons are more rote challenges than heroic fantasies.
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Living in Los Santos
Rockstar prides itself on GTA's convincing world. How can games ensure their setting is truly immersive?
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Wind Waker HD: Remaking a Classic
We talk to Zelda boss Eiji Aonuma about revisiting a 10-year-old project and the unreliability of memory.
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Remembering Nintendo Power, the Pravda of Video Games
25 years ago, Nintendo dressed naked sales pitches in the trappings of journalism, and millions of children rejoiced.
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Final Fantasy XIV’s Yoshida: PVP Creates a “Real, Living Economy”
In a post-launch interview, Mike talks with Naoki Yoshida about PVP, evolving Final Fantasy design, and bringing the East and West together.
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Blizzard's Redemption?
Eurogamer's Wesley Yin-Poole on Diablo 3, Reaper of Souls and the complicated conversation surrounding the Auction House.
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Can an Inquisition Save Dragon Age?
Bioware released a great deal of info about the newest Dragon Age at PAX. Will it be enough to save the series?
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Build Your Own Miniature Asteroids Arcade Cabinet
What's cooler or hipper than owning your own DIY Asteroids Arcade Cabinet?
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Enjoy the Journey, Not Just the Destination
Are you someone who likes to rush through your games, or do you prefer taking your time?
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Seoul Caliber: Inside Korea's Gaming Culture
Eurogamer's Tom Massey on Gangnam style, PC Bangs and social arcade play.
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Covenant of Humanity: Those Who Never Left Dark Souls
In this multi-part series, we talk to the community still entrenched within the Age of Fire.
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The Play's the Thing
Smarter writing in games is a good thing, but let's not forget the importance of intelligent systems, says Eurogamer's Chris Schilling.
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The Hidden Depths of Otaku Games
Are titles like the upcoming Senran Kagura Burst nothing but fanservicey pandering, or do they offer something more? Pete chats at length with Xseed and NIS America about the more misunderstood end of Japanese video game culture.
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Reinventing the Genre Molyneux Created
Eurogamer's Martin Robinson on Godus' single shared world; another social experiment.
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Keiji Inafune: "My Artistic Style is What It Is"
The outspoken designer on Mighty No. 9, innovation, Kickstarter, and certain remarkable robotic resemblances.
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The Wonderful Kamiya
Eurogamer's Martin Robinson gets up close and personal with the outspoken director.
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This Could Be Oculus Rift's Killer App
Eurogamer's Martin Robinson contemplates Eve Valkyrie and the exciting future of VR.
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The Happiness of Michel Ancel
Eurogamer's Tom Phillips on Ubisoft's jolliest studio head, the trials of Rayman and what's next for Beyond Good & Evil.
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With Metroid, Indies Do What Nintendon't
Even though the people behind the Metroid series seem content to let their beloved creation lie dormant, independent developers are picking up the slack.