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Articles (Page 116)

Is 2014 the Year of Virtual Reality?
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Is 2014 the Year of Virtual Reality?

Come on in, Luigi, your time is up. Eurogamer's Dan Whitehead explains why Oculus Rift is the true next-gen experience.
Rediscovering Half-Life 2 Deathmatch
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Rediscovering Half-Life 2 Deathmatch

Pete dodges flying toilets and exploding barrels as he revisits Valve's underappreciated multiplayer spinoff to Half-Life 2.
2013 in Review: The Year SimCity Died
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2013 in Review: The Year SimCity Died

Hopes were high for this year's SimCity reboot, but things didn't quite go according to plan. What went wrong -- and can the once-great brand ever recover?
2013 in Review: USgamer's Desert Island Games
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2013 in Review: USgamer's Desert Island Games

The cast and crew do some soul-searching to pick the single game they'd want to bring along if ever they became stranded on a desert island (one with power outlets).
What's Nintendo's Next Move?
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What's Nintendo's Next Move?

With Wii U on the ropes mere months after its debut and no relief in sight, we can't help but wonder how Nintendo will handle the console's troubled future.
2013 in Review: Luigi's Mansion and the Best of Two Worlds
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2013 in Review: Luigi's Mansion and the Best of Two Worlds

The 3DS-based sequel to Luigi's Mansion shone brightly in both single- and multiplayer -- despite the two modes being markedly different from one another. Pete looks back on one of the year's best 3DS games.
2013 in Review: The Year's Best Games
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2013 in Review: The Year's Best Games

Team USgamer and BFFs ponder the past twelve months and choose their favorite games of the year - and explain exactly why they think they represent the best of 2013.
JPgamer: Victory, After a Hundred Hours
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JPgamer: Victory, After a Hundred Hours

Some eight months after its original release -- and 112 hours of gameplay later -- Gamindustri is safe once again. Pete shares some final thoughts on Hyperdimension Neptunia Victory.
Overachiever for a Day
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Overachiever for a Day

From the Eurogamer archives: John Teti attempts to earn 10,000 Gamerscore in 24 hours.
Ludum Dare Explores the Theme "You Only Get One"
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Ludum Dare Explores the Theme "You Only Get One"

We've just seen the back of Ludum Dare 28, in which solo developers and developer teams alike from all over the world came together to explore a common theme and unleash their creativity under strict time constraints. Here's some of the most interesting results.
Beyonce's Onto Something, You Know
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Beyonce's Onto Something, You Know

Eurogamer's Tom Bramwell argues her new album-out-of-the-blue is a cool idea that would work brilliantly for games.