Hopes were high for this year's SimCity reboot, but things didn't quite go according to plan. What went wrong -- and can the once-great brand ever recover?
The cast and crew do some soul-searching to pick the single game they'd want to bring along if ever they became stranded on a desert island (one with power outlets).
With Wii U on the ropes mere months after its debut and no relief in sight, we can't help but wonder how Nintendo will handle the console's troubled future.
Stanley glanced over the USgamer front page, looking for something to while away a few minutes before going back to work. It wasn't long before something oddly familiar caught his eye.
Naughty Dog's The Last of Us is that rare thing in video games: an experience that gets us to think about the reasons behind all the inevitable violence.
The 3DS-based sequel to Luigi's Mansion shone brightly in both single- and multiplayer -- despite the two modes being markedly different from one another. Pete looks back on one of the year's best 3DS games.
Team USgamer and BFFs ponder the past twelve months and choose their favorite games of the year - and explain exactly why they think they represent the best of 2013.
In the last couple of years, we've seen huge growth in free-to-play and the use of microtransactions. Pete, Jaz and Mike contemplate where the divisive business models stand at the end of 2013.
Some eight months after its original release -- and 112 hours of gameplay later -- Gamindustri is safe once again. Pete shares some final thoughts on Hyperdimension Neptunia Victory.
We've just seen the back of Ludum Dare 28, in which solo developers and developer teams alike from all over the world came together to explore a common theme and unleash their creativity under strict time constraints. Here's some of the most interesting results.