Articles (Page 110)
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Five Features to Expect from the Pokémon Ruby and Sapphire Remakes
Our resident Pokémon Master shares her thoughts on the Generation III remakes.
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At the Gates of Temple Studios: Where Gaming and Theater Collide
Eurogamer's Tristan Jakob-Hoff explores how Punchdrunk created a virtual world in the heart of central London, UK.
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Is PlayStation Vita About to Hit its Prime?
?Over the past few years, PlayStation Vita has slowly, but surely carved out a niche for itself. Can Sony take advantage of this and finally realize their system's true potential?
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Developing by the Sword
Eurogamer's Rick Lane explores the challenge of creating authentic and entertaining melee combat systems in games.
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Clash of the Cards: Hearthstone vs. SolForge
Hearthstone isn't the only digital collectible card game out there. But are its rivals any good? We put Blizzard's title up against SolForge, a title developed as a collaboration between Magic: The Gathering designer Richard Garfield and Ascension creators Stone Blade Entertainment.
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Blizzard Versus the Hostility of MOBAs
Eurogamer's Oli Welsh examines how Blizzard intends to tackle this problem.
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H1Z1: Sony Online Joins the Zombie Survival Zeitgeist
There's another open-world zombie apocalypse survival game on the horizon. Why?
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Block Rockin' Beeps: What's Behind Gaming's Greatest Soundtracks
Eurogamer contributor Paul Butler delves into the world of game music.
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JPgamer: A First Look at Croixleur Sigma
Sporting possibly the least-pronounceable name in video game history, Nyu Media's latest release on Steam, out today, is an enhanced version of a doujin hack-and-slash title. Is it worth your time?
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Bohemia Interactive Tells the Story of Arma and DayZ
From Operation Flashpoint to a Greek prison and back again; Bohemia Interactive has a long and fascinating history.
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Why is Hardship the New Hotness?
Eurogamer's Chris Donlan delves into DayZ, survival, and the glorious cult of cruelty.
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Hooah! When Games Speak Like Soldiers, Are They Missing Part of the Message?
Eurogamer's Chris Donlan is Oscar Mike.
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Dragon Quest XI is in the Works, But What Will It Be?
Unsurprisingly, the insanely successful RPG franchise will see another entry, but what form will it take?
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Hearthstone Curse of Naxxramas: Where Death is a Power-Up
Eurogamer's Tom Bramwell explored what the 30 new cards will mean for Blizzard's card strategy game.
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BOARDgamer: Traitorous Titles to Strain the Strongest Friendships
Some games are outright competitive. Others are purely cooperative. And then there's games that occupy a curious middle-ground -- games that will get you eyeing the person sitting next to you somewhat warily. Pete explores four of the best.
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Fight On: Iron Galaxy Studios’ Journey to the Top of the Tier List
Iron Galaxy founder and CEO Dave Lang tells USgamer how his small Chicago studio became a premier fighting game developer.
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Namco's Great Free-to-Play Gamble
Eurogamer's Simon Parkin explores how Tekken, Soul Calibur and Ace Combat work to repair the image of a business model.
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Watch Dogs vs GTA V: Clash of the Open World Titans
With Watch Dogs muscling in on Grand Theft Auto's open world turf, we thought it'd be interesting to see how they stack up against one another.
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Video Feature: 13 Great Series That Someone Else Screwed Up
When licensing and franchising go horribly wrong, previously brilliant games (and their fans!) are the ones who suffer.
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Can Godus Be Fixed?
Fewer clicks don't mean more fun in the 2.0 version of Molyneux's god game, as Eurogamer's Chris Donlan discovers.
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JPgamer: From the Folks Who Brought You Steins;Gate: Lovecraft Meets Giant Robots
The recently localized Steins;Gate may be Nitroplus' most well-known work, but an earlier title from the developer is still a fascinating read for those of you with strong stomachs.
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The Strange, Starry Distraction of Tomodachi Life
Eurogamer's Martin Robinson spends two weeks with Nintendo's new life sim and tries to work out if it's any clearer what it actually is.
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Reinventing Genres, Not Just Pilfering Them
Indie games tend to gravitate toward similar play styles, but within that collective approach you'll find plenty of variety.
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Game Boy 25th Anniversary: Its History - As Told By You
A quarter of a century ago, Game Boy revolutionized mobile gaming, and became a part of millions of gamers' lives around the world. Here's how.
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Bandai-Namco Wants to be All Things to All Gamers
The long-standing Japanese publisher has some big ambitions, but are they losing their identity?
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All's Fair in Love and Super Robot Wars
Eurogamer's Ollie Barder dissects the history of one of Japan's most enduring mecha series.
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JPgamer: Gone in 30 Seconds with Half-Minute Hero: The Second Coming
In this week's Japanese gaming column, a look at the sequel to one of the most peculiar RPGs of all time: Half-Minute Hero: The Second Coming.
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Loud Soft: In Praise of Austin Wintory's Dynamic Monaco Soundtrack
Eurogamer's Chris Donlan shows his appreciation for Wintory's vaudeville violence.
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Were you a Game Boy Fan? If so, We Want Your Stories!
Would you like to be a part of our upcoming Game Boy retrospective? Here's your chance! We're looking for your favorite Game Boy stories and memories.
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When Optimus was in His Prime: A Transformers Retrospective
Eurogamer's Graeme Virtue takes a look back on Transformers over the years, and rejoices in "the noise."
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I Never Want to Play Shenmue 3, Half-Life 3 or The Last Guardian
Eurogamer's Martin Robinson explains why he's skeptical of three of the most notorious "development hell" titles.
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So, How Did All Those Games I Kickstarted Turn Out?
Jeremy finds the most interesting thing at PAX East: All the playable demos of games he backed last year.
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[Video] Titanfall: Xbox One vs Xbox 360
We take a side-by-side look at Titanfall on Xbox One and Xbox 360 to see just how great the generational divide is. Or isn't, as is sometimes the case.
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BOARDgamer: In the Lab with Pandemic and Expansions
We take a look at Matt Leacock's popular cooperative game Pandemic and its expansions; a game that demands good communication, forward planning and a desire not to see the world destroyed by PAX Pox.
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In Search of the Perfect Bug
"A metal clanking sound plays if the user's character stabs the curtains." Eurogamer's Chris Donlan investigates.
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In Search of the Holy Grail
Cassidee Moser tells the story of Seth and Tim Peterson, the owners of the San Francisco-based arcade rental service All You Can Arcade.
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Unfinished Symphony: Castlevania's Keeper Speaks
Koji Igarashi tells his origin story, and Eurogamer's Simon Parkin is there to record it.
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The Best PS1 Games on PlayStation Network
We've picked 15 must-play classics that you can, in fact, play quite easily.
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What X-COM Creator Julian Gollop Did Next
Kickstarter, Chaos Reborn and going indie. Eurogamer's Wesley Yin-Poole investigates.
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The City and the Sea: The Story of Failbetter Games
Eurogamer's Chris Donlan asks: "Do you know the way to Shell Beach?"