All your favourite Star Wars Battlefront heroes get a bit of fixing in the January update - full patch notes
Star Wars Battlefront squashes bugs left, right and centre in the latest patch.
Star Wars Battlefront gets its usual monthly round of fixes across PC, PS4 and Xbox One with a new update focused on bug fixes and tweaks.
There are several changes specifically for the newer Rogue One: Scarif material, but that doesn't mean older Star Wars Battlefront content doesn't get some love. If you scroll through the patch notes below, you'll see that in addition to specific, sweeping changes to stuns, many heroes have had a little bit of a rebalance.
Bug fixes and tweaks
- General
- General: Various minor UI issues.
- General: Various lighting fixes
- General: Various minor art updates on Rogue One: Scarif maps
- Game Modes
- Walker Assault: Fixed a bug where three uplinks could be seen at the same time on Rogue One: Scarif maps
- Walker Assault: Adjusted all Hero spawn points on Rogue One: Scarif maps
- Walker Assault: Changed Y-wing timer to 30 seconds on Rogue One: Scarif maps
- Walker Assault: Adjusted AT-AT health across all maps
- Walker Assault: Adjusted AT-AT speed on Twilight on Hoth
- Infiltration: Adjusted playable area during The Approach
- Infiltration: Fixed an issue where users could not grab another Data tape after using the Jump Pack
- Hero Hunt: Fixed a bug with the Hero selection screen
- Heroes vs. Villains: Changed to only 1 set per map
- Battle Station: R2-D2 ignores benefits from Bacta Bomb and Medical Droid
- Private Match: Fixed an end of round issue on Infiltration where the U-wing didn't spawn if switching teams in a 1v1 match
- Weapons & Star Cards
- Sonic Imploder: Fixed criteria for Grenadier Hutt contract regarding the Flash requirement
- Sonic Imploder: Increased blast radius from 2 to 4 meters
- Sonic Imploder: Increased explosion damage from 90 to 100
- TIE Striker: Raised projectile speed from 800 to 1000 meters/second
- TIE Striker: Increased explosion damage from 5 to 10
- A-180: Fixed a rare bug where users could be spawned with their regular Star Card primary hand instead of the A-180 module
Heroes
- General
- Most stuns will be prevented for 2 seconds after a Hero has been stunned once. This doesn’t apply to specific stuns like Force Choke and Force Push
- Bossk
- Reduced Microgrenades inner radius from 3 to 2.5 meters
- Reduced Microgrenades radius from 5 to 4 meters
- Chewbacca
- Increased Roar recharge time from 28 to 35 seconds
- Decreased main projectile Explosion damage from 45 to 38
- Darth Vader
- Can now use his Saber Throw and Heavy Strike when Force Choking
- Increased Trait radius from 10 meters to 15
- Trait no longer affect enemies
- Trait values now correctly match the UI description, Level 1 20%, Level 2 50%, Level 3 80%
- Leia
- Increased Trait radius from 8 to 13 meters
- Fixed looping stun animation on Trooper Bane shots
- Stormtroopers affected by Bacta will now be defeated by Trooper Bane
- Trait values now correctly match the UI description, Level 1 20%, Level 2 40%, Level 3 60%
- Krennic
- Increased Trait radius from 10 to 12 meters
- Armor Breaker is applying the armor reduction after the damage is done
- Reduced Armor Breaker homing capabilities
- Trait values now correctly match the UI description, Level 1 10%, Level 2 20%, Level 3 40%
- Luke
- Decreased speed at Trait level 3 from 80% to 70%
- Shield Deflection can now block Krennic’s Armor Breaker ability
- Jyn
- Increased Pistol End damage from 35 to 69
- Increased Pistol start falloff damage from 40 To 50
- Increased Pistol end falloff damage from 60 To 70
- Decreased Rifle configuration Overheat per bullet from 0.068 to 0.055
- Lando
- Will no longer be damaged from his Power Blast Explosion
- Power Blast now goes on cooldown properly after deactivation
- Greedo
- Stuns Luke out of Block for 2 seconds when shooting him with Slow targeting
- Boba Fett
- Increased Flamethrower damage against Chewbacca by 50%
Vehicles
- U-Wing: Fixed missile warning issues