360 hasn't reached its limit, says Rare
Speaking with Videogamer at the Develop conference in Brighton last week, Nick Burton, Rare senior software engineer, said much more is to come from Microsoft's console in terms of power and performance.
"You never can push them as far as they can go," he said. "The reality of the peak performance of the console is yes, you could look to a generation beyond where we are now and think, yeah, I could use that power.
"But the reality is in 360 and the PS3 and the latest generation PC graphics, the amount of power in the GPUs is such that you're more bound by your creativity and the aesthetic you're going for than you're really bound by polygon-pushing power."
He added: "You're probably actually more bound maybe by art authoring and the amount of data throughput that, just the amount of memory you'd need, but I don't think 360 has reached its limit."
These comments, strangely, come in the wake of a Naughty Dog dev telling Threespeech almost the exact same thing. Uncanny.
By Mike Bowden