You'll be able to bring Cyberpunk 2077 saves to PS5 and Xbox Series X/S
Players won't need to start the dark sci-fi RPG again when they move to a new console.
If you start CD Projekt's upcoming Cyberpunk 2077 on PlayStation 4 or Xbox One, you'll be able to carry on where you left off on the Sony and Microsoft's newer machines.
As spotted by Polygon, the Polish developer has outlined that players will be able to migrate their save data from to the PlayStation 5 and Xbox Series X/S when they make the leap to the newer generation of hardware.
To move a save from a PS4 to a PS5, you need to either use PlayStation Plus' cloud save functionality, transfer it via LAN or WiFi or use a USB storage device.
Meanwhile, CD Projekt says that Microsoft's Smart Delivery system means that you can just pick up where you left off when you boot up the game on your Xbox Series X or Series S for the first time.
Unsurprisingly, it looks like there's no way to transfer save data across different ecosystems; for example, it seems you can't move your progress from PS4 to Xbox Series X.
CD Projekt has recently shown off Cyberpunk 2077 running on both PlayStation hardware and Xbox machines in recent Night City Wire videos.
At the moment, this only explicitly works with the version of Cyberpunk 2077 that will be available via backwards compatibility when it launches on December 10. CD Projekt is working on a "more robust" upgraded version of the game for the PlayStation 5 and Xbox Series X/S which will be free to those who already have bought the game.
Cyberpunk 2077's current December 10 release date comes in the wake of several delays, with CD Projekt insisting that the title isn't going to be pushed back again last week.
A multiplayer version of Cyberpunk 2077 is going to be coming out in the near future and is going to be a 'standalone product', according to CD Projekt's joint CEO Adam Kicinski.
In order to finish Cyberpunk 2077, the Polish studio mandated six-day workweeks ahead of the game's release. Speaking to investors, Kicinski said that crunch for the project was "not that bad," but days later apologised to staff for downplaying their hard work.