PlayerUnknown's Prologue is not a shooter, but the team is aiming for a bigger scale than PUBG
Prologue is not a sequel to PUBG, and won't be a shooter.
Prologue is the new experimental project headed up by Brendan "PlayerUnknown" Greene. The game was unveiled last week at The Game Awards with very short, very cryptic teaser.
That's because not even its makers know what it's going to turn into yet. Greene, however, positively told Forbes that this isn't PUBG 2, and you shouldn't expect it to even be a shooter.
"We set up the studio, and founded it with the goal of experimenting with new technology," Greene said. "Now we’re taking that first step towards building new technologies, and Prologue is the first step into the new world for us. I wanted the chance to deliver something new on a global scale."
Alongside him will be the the 25-person-strong team PUBG Corp. established earlier this year in Amsterdam. The team is currently working on figuring out the sort of tech they're going to need for the new game.
Although Greene wasn't keen on revealing more about the nature of Prologue, he did say that it will have a big scale, and be a challenging experience that requires constant improvement from the player.
"One of my dreams is to create worlds at scale," Greene revealed. "Hundreds of kilometers by hundreds kilometers, with thousands of people, and these are hugely difficult problems to solve."
Although the project is very early in development, Greene wants the new game to also create the type of experience that lives on with players.
"I’ve got some pretty big dreams about what I want to achieve, that I’m not quite ready to achieve. It will require some new tech," he said.
"With a lot of other creators, they’ve been put in a box. I’ve been told go and create, and we’ll support you. It's so much responsibility, I really don't want to mess this up. But these opportunities don't come along very often, you don't get a chance to launch a global IP every day."