Some of Ghost Recon Breakpoint's most egregious microtransactions weren't meant to be there at launch
Ubisoft has clarified that certain purchasable items in the Ghost Recon Breakpoint in-game store were there as a result of an error.
Ghost Recon Breakpoint's early access kicked off earlier this week for Gold and Ultimate Edition owners, as well as those with Uplay Plus. Since the moment servers went live, it quickly became clear that the real money store will sell you pretty much everything you can earn in-game.
The list included the usual cosmetics, but pushed further into more egregious territory with skill points, weapon blueprints, upgrade materials and various boosters, essentially trivialising the grind in the game if you were to buy what you needed immediately.
Now, Ubisoft says that, actually, these weren't meant to go live at the game's launch, but are instead supposed to arrive at some point post launch to help new players catch up.
"We are aware that during the Early Access of Tom Clancy’s Ghost Recon Breakpoint on October 1, some time-savers items (skill point bundles, XP boosters, parts bundles for advanced weapon upgrades) were available for purchase for a few hours in our store but this was not our intention and was an error on our behalf," the developer wrote on the official forums.
"These items were designed as an optional way for players arriving later to the game (post-launch) to catch up with those who have been playing for longer and enjoy our co-op and challenging end-game experiences."
As such, the boosters, skill point bundles and weapon upgrade materials have been removed for now, though Ubisoft reiterated that they "were not designed to grant any advantage over players choosing not to use them."
Ghost Recon Breakpoint officially launches October 4 for PC, PS4 and Xbox One.