Mortal Kombat 11 update paves the way for upcoming DLC, adds new Brutalities to discover
A rather large patch for Mortal Kombat 11 has been released ahead of its first DLC drop.
The latest patch for Mortal Kombat 11 has applied fixes and adjustments to many characters, and added new Brutalities to discover.
One of these, according to Polygon, is Kabal's. Previously censored by pixels, his Brutality is kind of a running joke in the game. He is apparently so ugly under his mask, revealing his face "scares the soul" out of the player.
His face, as seen in the video posted by Mr. Alucard, reminds us a bit of this scene from Beetlejuice.
Other adjustments and fixes have been applied to the game, and you can read the full patch notes below.
The first DLC drop will arrive on June 18 and contains the following fighters: Nightwolf, Sindel, Spawn, and Shang Tsung. You can look over the complete Mortal Kombat 11 roster, so far, at the link.
Mortal Kombat 11 patch notes
General Gameplay Adjustments
- Move list corrections
- Improvements to AI logic
- Fixed several rare online desync causes
- Fixed minor visual issues related to some Brutalities
- Removed a rare crash that could occur after a Quitality
- Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
- Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
- Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
- Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
- Added several new Brutalities for players to discover
- Added Variation info to the pause menu and some multiplayer online loading screens
- Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th
- Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set
Krypt
- Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
- Removed the ability to get out of bounds of the environment under certain circumstances
- Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
- All Skeleton Key Gates will now reward some currency when opened
Towers of Time
- Adjusted the difficulty of some starting towers on some tower platforms
- Added new Boss Fights & rewards
- Added new Tower Platform rewards
Character Specific Adjustments
Baraka
- High and Mid parries now work correctly against War Banner Charge
- Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent
Cassie Cage
- When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations
- BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks
Cetrion
- When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
- High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)
D'Vorah
- Adjusted Getup Roll Backwards animation to no longer recover slower than intended
Erron Black
- Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
- When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
- Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
- Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
- Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
- Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch)
- Krushing Block cinematic which results in it doing 10 less damage
Frost
- Adjusted repel during Throw Escape to eliminate some clipping issues
- When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
- Core Overload amp no longer still occurs after a Krushing Blow cinematic
- Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)
Geras
- High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)
Jacqui Briggs
- When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
- Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred
Jade
- Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred
Jax
- Adjusted repel during Throw Escape to eliminate some clipping issues
- Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred
Johnny Cage
- Adjusted repel during Throw Escape to eliminate some clipping issues
Kabal
- When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations
- Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred
Kano
- When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
- High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
- Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred
Kitana
- High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
- Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred
Kollector
- Adjusted repel during Throw Escape to eliminate some clipping issues
- When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
- Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred
Kotal Kahn
- When an opponent loses a round to God Ray, they will no longer continue to play out some animations
- High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)
- Fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks
Kung Lao
- The Great Kung Lao Spiritual Guidance attacks can no longer be parried
- High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
- Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions
- Mind Of Its Own Brutality from Z Hat once again plays out the full animation
Liu Kang
- Adjusted repel during Throw Escape to eliminate some clipping issues
- Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred
- (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
Noob Saibot
- Adjusted repel during Throw Escape to eliminate some clipping issues
- Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred
Raiden
- When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations
Skarlet
- Adjusted repel during Throw Escape to eliminate some clipping issues
- When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations
Sonya Blade
- (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
Shao Kahn
- High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
- Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active
Kronika
- When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations