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Wargroove development costs covered within three days of release

Wargroove is rather popular.

Chucklefish released its turn-based tactics game Wargroove on Friday, February 1. Within three days, the game broke even.

It's obviously rather pleased to have the cost of development already covered, and has plans in place for future updates.

The first post-launch patch has been submitted to available platforms for approval. It will include a number of bug fixes and small improvements the team "weren’t able to fix in time for release."

You can expect the following bugs to be addressed once the patch is available:

  • Fix bug that caused online multiplayer maps against AI to sometimes go into a broken state.
  • Fix bug that caused spectating online on Fog of War maps to not work correctly.
  • Fix bug that caused issues around resigning on matches.
  • Fix the display of some Japanese and Chinese characters.

Quality of life improvements are also on the way. These include the ability to skip battle scenes more quickly; force fast map movement to ‘always on’; the ability for multiplayer hosts to fill open spots with CPU players; and more.

 

Modding is also coming soon, and Chucklefish said a larger content update, DLC and more are being looked into.

The team said it is "constantly checking Reddit, Discord,  Community Forums, Twitter" and other channels for feedback, and encourages you to add to the discussion.

 

Wargroove is available on SteamHumbleSwitch eShop and the Xbox One store. It will release on PlayStation 4 in the future.

You can look over the review scores for the game through our round-up. You should also check out some of the cool maps players have created using the in-game editor and customization tools.

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