Almost half of Assassin's Creed Odyssey sales were digital during Ubisoft's Q2
Assassin's Creed Odyssey digital sales are almost half that of discs, and tons of folks are still playing For Honor and Rainbow Six Siege.
Ubisoft reported its first-half and second quarter earnings today for the fiscal year ending March 2019, and provided a small bit of information on Assassin' Creed Odyssey sales.
According to the company, since it released right at the end of the reporting period, full sales figures aren't concrete just yet. Ubisoft did say digital sales of the game made up 45% of all sales, up 10% over last year's Assassins Creed Origins.
Rainbow Six Siege stands at 40 million registered players, up from the 30 million reported in April. The firm also reiterated For Honor has 15 million registered players.
During the call to investors, company CEO Yves Guillemot touched again upon how Ubisoft views cloud gaming as the future, because it can help reach more players with its triple-A games through servers on any connected device.
Like most companies now, Ubisoft reports net bookings instead of revenue. Net bookings is products and services sold digitally or sold-in physically in the period. If you are still confused over it, this blog explains it rather well.
Ubisoft reported Q2 FY19 sales of €367 million ($416 million) and €365 million ($414 million) in net bookings, up 38% year-over-year (yoy)
Digital net bookings for the first half of the fiscal year were up 51.5% to €519 million ($588 million), which made up 69.6% of total net bookings.
Recurring player investment net bookings were up 49.5% to €262.0 million ($297 million), which made up 35.1% of total net bookings, down from 37.6% during the first-half fiscal year 2017-18.
Back-catalog net bookings were up 48.8% to €565 million ($641 million), which was 75.7% of total net bookings compared to 81.4% in first-half 2017-18.