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Destiny 2: Warmind and Season 3 are live - here's the patch notes for update 1.2.0

Destiny 2: Warmind and Season 3 are live.

Patch notes for update 1.2.0 have been released for Destiny 2: Warmind and Season 3.

Both pieces of content are ready for your playing pleasure now that Destiny 2 downtime has concluded.

Lots of things are on the table for today, such as the reworking of Exotic weapons, hotfix 1.2.0.1 and the like.

Alongside the aforementioned, the new season of gameplay updates begins for all players regardless of whether they own Warmind.

This includes Ranked Crucible play, new Crucible maps, Private Matches, Heroic Strike Modifiers, Multi-Emote, additional Vault Space, and more.

It should be noted the Warmind expansion is required to use the new maps in Private Matches.

On Friday, May 11, Destiny 2 players will be able to jump into the new Raid Lair. Called Spire of Stars, this Raid Lair is the final part of the Leviathan Raid from Curse of Osiris.

Today, PlayStation 4 users will gain access to an additional timed exclusive Strike called The Insight Terminus that will include an earnable timed exclusive Armor set for each class until at least Fall 2018.

Players can purchase Destiny 2 Expansion 2: Warmind individually ($19.99), or as part of the Destiny 2 Expansion Pass ($34.99), which also includes Curse of Osiris.

With all of that out of the way, let's get to what you came here for: the patch notes for update 1.2.0.

Destiny 2: Warmind

Destiny 2 update 1.2.0 - Warmind, Season 3

Player Character

General

  • Players who own Warmind may now reach level 30 and Power level 385

Emotes

  • Multi-emote is now available, and players can now configure all four emote options with player-selected emotes
  • Emotes are now stored on the Multi-Emote page of the character inventory
  • The emote collection has been removed from the Vault, as emotes are now stored on the character

Sandbox

Abilities

  • Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)

Exotic Weapons – General

  • Implemented Exotic Masterwork weapons

Exotic Kinetic Weapons

  • Sweet Business
    • Increased the ammo gained when players pick up Kinetic ammo
    • Increased ammo inventory
  • Vigilance Wing
    • Recovery is set to maximum while the Last Stand perk is active
  • The Jade Rabbit
    • +20 stability
  • Rat King
    • Enhanced the total stat benefits of running with a pack
    • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player
    • The Rat Pack perk can now activate and stack while Rat King is stowed
    • Added HUD notification text for when the Rat Pack perk is active
    • Increased ammo inventory
    • Added full auto
  • Crimson
    • Refined damage, rate of fire, and recovery time between bursts
    • Increased ammo inventory
  • Sturm and Drang
    • Sturm
      • Increased base stability stat
      • Overcharged rounds from Drang now deal 80% bonus damage
      • Added HUD status notification and visual feedback for when the magazine is overcharged
    • Drang
      • Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full
      • Increased magazine size
      • Now has the Rampage perk

Exotic Energy Weapons

  • Hard Light
    • Can now be manually reloaded to change the damage type
    • Hits after its rounds bounce now deal double damage
  • Graviton Lance
    • Now fires two-round bursts
    • Increased stability
    • Reduced recoil on its final round in a burst
    • Cosmology explosion deals more damage
    • Cosmology explosion now spawns secondary Void projectiles
    • Enemies eliminated float up and back, detonating closer to their death location
    • Improved aim assist
  • Skyburner’s Oath
    • +10 aim assist
    • +30 increased handling
    • Now has the Explosive Payload perk
    • Hip fire now lobs slower-moving projectiles with tracking
  • Riskrunner
    • Now deals more damage while Arc Conductor is active
    • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands
    • Arc damage resistance is now enabled against Guardians in the Crucible
    • Arc Conductor can be activated while the weapon is stowed
    • Added Arc FX to the player while Arc Conductor is active
  • Sunshot
    • Increased damage and radius of kill explosion
  • Coldheart
    • Damage now ramps up faster
    • Reduced incoming flinch
    • Increased precision modifier to 1.4x (was 1.05x)
  • Prometheus Lens
    • Increased magazine size to 100 rounds
    • Deals more area damage and less beam damage
    • Increased precision modifier to 1.4x (was 1.05x)
  • Fighting Lion
    • Deals more blast damage and less direct hit damage
    • Increased ammo inventory
    • Increased spawn ammo
    • Kills with this weapon guarantee Energy ammo drops

Exotic Power Weapons

  • Tractor Cannon
    • Weapon damage now suppresses targets
    • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds
  • D.A.R.C.I.
    • Reduced flinch
    • Reduced zoom on scope
    • Increased precision damage to locked-on targets (up to 4x)
    • Increased aim assist
  • Borealis
    • Reduced flinch
    • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine
  • The Prospector
    • Grenades now stick to surfaces
    • Grenades now cause burn damage over time

Weapon Perks

  • Pulse Monitor
    • Now reloads 35% of the magazine (up from 17.5%)
    • Now can activate while the weapon is not equipped
  • Precision Frame
    • Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons
    • The pattern is now more consistent as the weapon kicks

Legendary Weapons

  • Precision Hand Cannons
    • Adjusted the ADS firing animation
  • Linear Fusion Rifles
    • Increased precision damage modifier to 2.0x (was 1.5x)
  • Lightweight Grenade Launchers
    • Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel

Destiny 2: Warmind

Activities

PvE

  • Changes to outgoing player damage scaling vs. higher-level combatants
    • Higher-level combatants take longer to kill if you’re below their level
    • Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta
    • Over-level combatants continue to increase in difficulty up to 50 Power levels above the player
    • When enemies are 50 Power levels or higher above a player, they will be immune to damage
    • Over-level, immune combatants will display a “??” icon in their nameplate
    • Updated the damage dealt to combatant Energy shields from the following weapon damage types:
    • 3x damage dealt from Energy weapons of a matching damage type
    • 2x damage dealt from Energy weapons of a nonmatching damage type
    • No bonus damage from Kinetic weapons

Strikes

  • Heroic strikes now feature rotating modifiers:
    • At any given time, the following will be active on the Heroic strikes playlist:
    • 1x Elemental Burn (weekly rotation)
    • 1x Advantage (daily rotation)
    • 1x Disadvantage (daily rotation)
    • In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty
  • Legendary Nightfall Strike Challenge Card
    • Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card
    • The Legendary tier adds additional slots for new Advantages and Disadvantages
  • Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”
  • Fixed an issue where the Nightfall score summary was only displaying kills since last death
  • Now displays the score for entire activity completion
  • Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met
  • Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas

Raid

  • Weekly lockouts for raid rewards are now class-based
  • Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week

Tower

  • Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner
  • Increased Vault size from 200 items to 300 items
  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris
  • Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury

Items and Economy

General

  • Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before
  • Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch
  • Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic
  • Fixed an issue with slow load times for Uncommon gear
  • Mods and shaders can now be dismantled from the Item Details screen
  • Items can now be dismantled from the Postmaster and the Vault
  • Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded

Character Inventory

  • Created a “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests
    • Items in the Pursuits category are specific to each character and not shared across the account

Eververse

  • Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone
  • Increased the number of items available for purchase via Bright Dust from 14 to 18
  • Additional slots will feature shaders and transmat effects
  • Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full
  • Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen
  • Added the Prismatic Matrix to Eververse
    • At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available
    • An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix
    • Players may hold up to three Prismatic Facets at a time
    • Additional activations may be purchased for 200 Silver each
    • This item inventory is based on a knockout list and will not drop duplicates
    • Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list

Clans

Progression

  • A new set of clan perks is available for you to earn in Season 3
  • A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2

Clan Engrams

  • Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons
    • These now grant Crucible and Vanguard rewards
  • Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power
    • The Nightfall and Crucible clan engrams will grant rewards up to 340 Power

Guided Games

  • A new set of Guided Games tickets has been granted to all players
  • Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide
  • The emblem rewards an aura for 14 days when completing a raid as a Guide
  • Once a week while the aura is active, guiding a raid to completion grants a Bright Engram

Destiny 2: Warmind

Crucible

General

  • Private Matches are now available to all players
  • Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches
  • Added a Crucible ranking system (see details here)
  • Added a fireteam matchmaking system (see details here)

Maps

  • Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists
  • New Warmind maps: Meltdown and Solitude
  • Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale
  • Added kill volumes to the Burnout to prevent players from escaping the intended playable space
  • Fixed a cinematic camera point on the Dead Cliffs for 6v6

Game Modes

  • Added “Doubles” to the Weekly Rotating playlist

Audio

Settings

  • Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)
    • SFX Volume
    • Dialogue/Cinematics Volume
    • Music Volume
    • Chat Volume

PC

  • Key Mapping
    • Secondary key mappings can be assigned through the Settings menu in Destiny 2.
    • Key Mappings are now stored per-account by default. There is a setting in the Settings menu to store Key Mappings per-machine instead.
  • Text Chat
    • Incoming Text Chat messages are now visible by default. There is a mappable key (defaults to 'L') to toggle Text Chat to a minimized state.
    • Incoming Text Chat messages now play an audio cue while text chat is in the minimized state. This can be disabled in the Settings menu.

UI

General

  • Fixed an issue where the cursor sometimes failed to appear on destination maps

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