"30FPS is not a good artistic decision, it's a failure," says Oculus VR founder
This will go down well: Oculus VR co-founder Palmer Luckey said in an interview last week that he does not approve of the decision to let games run at 30 frames-per-second.
Speaking in a video interview with LinusTechTips, Luckey said, "For VR you need much higher frame rate than you need on a typical screen, although even for consoles or traditional PC games, I don’t think 30fps is smart," Luckey began. "It’s not a good artistic decision, it’s a failure.
"60fps is definitely enough, you see huge improvements up to 90Hz or 120Hz, and even beyond that you can see small improvements. VR is gonna need much higher frame-rate than consoles."
Do you agree with his sentiment?