Ensemble was a "victim of its own success" - Bonfire
Bonfire Studios boss David Rippy, has told GI that Ensemble was "victim of its own success" in the RTS genre.
Bonfire was one of the studios to arise from Ensemble's demise.
"With the cost of creating games so high, studios are almost forced to diversify across platforms," he said.
"Aside from the financial risk of sticking to one platform or one genre, you also risk being pigeonholed in the industry."
"Ensemble was kind of a victim of its own success as an RTS shop," he said, adding: "As hard as we tried, we were never able to have one of our non-RTS prototypes greenlit, largely because we were 'the RTS guys'."
More through there.