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Players will have a "rough ride" with Fable 2 Achievements, says Molyneux

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Speaking in the latest Major Nelson podcast, Lionhead chief Peter Molyneux has hinted that making those Gamer Points in Fable 2 isn't going to be as cut and dry as many would like.

"They're going to have some rough rides with those Achievements," he said. "That's another currency that I can use to make you care. How much are you willing to push yourself and willing to sacrifice for Achievements?"

While refusing to go into specifics, Molyneux did reveal the the concept of sacrifice permeated the entire game, and that the whole system of choosing between good and evil in Fable 2 will be far more complex than in the original Fable.

"Most people, the vast, vast majority of people, played [Fable 1] good," he said. "The research that we did showed about 70 percent of people played it good, and of the remaining 30 percent about 20 percent of them started playing it evil and then switched somewhere down the line to good. So we're only talking of about 10 percent of the people playing good. Now, what that's meant to me, because I'm a sort of vicious, conniving individual, is that I didn't do a good enough job in Fable 1 of testing what being good really was.

"In Fable 2, I think of being truly good, truly pure good - we have a couple of new scales in Fable [2], one being purity and corruption - pure good, being the purest and most noble of individuals, is all to do with sacrifice. How much are you willing to sacrifice to be good?"

Listen to the rest of the podcast through the link.

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