Dark Souls 3 patch 1.14 out now, makes life a bit easier for Spears of the Church - all the changes
There's a new Dark Souls 3 patch that's just gone live.
Dark Souls 3 has a new patch available on PC, PS4, and Xbox One. The update brings the game to version 1.14 and mostly includes bug fixes, with a few balance tweaks here and there.
Some of the changes include balance tweaks around the Spears of Church when it comes to them being summoned in a particular boss battle where more than one player is in the arena. There's a number of fixes for Ringed City bugs, as well as certain issues that cropped up during the life of the game.
Find the full list of patch notes below:
- Fixed issue where the first spell would disappear if either Seething Chaos or Crystal Hail is used twice in succession
- In PvP battles, the second attack of the Call to Stone (skill for Ledo's Great Hammer) attack can now be cancelled by rolling immediately after successfully delivering a different attack to the enemy
- Fixed issue where two Spears of the Church were occasionally summoned in the Ringed City
- Increased absorption and stamina recovery speed when summoned as the Spears of Church in a world with two or more White Spirits.
- Decreased cooldown time for Ritual Spear Fragment and Divine Spear Fragment when summoned as the Spear of the Church in a world with two or more white spirits.
- Fixed issue where following certain steps could make the Ringed City Streets bonfire inaccessible
- Fixed issue where the player was unable to use the bonfire despite having defeated the Demon Prince in The Dreg Heap.
- Fixed issue where further progress was disabled when interacting with the Crystal Sage Clone in a certain way.
- Animation cancel now available for whips except the Rose of Ariandel.
- Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with a Greatshield weapon when performing the Shield Bash skill
- Reduced rotation capabilities of the Ringed Knight Paired Greatswords
- Decreased stamina consumption for Ringed Knight Paired Greatswords attack and increased attack power of Ringed Knight Paired Greatswords
- Fixed issue where the art for the Ringed Knight Paired Greatswords could still be performed when there was insufficient FP
- Fixed issue where a combination of the Lothric War Banner's Art and the Aquamarine Dagger would result in FP continuously replenishing
- Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo's Great Hammer
- Increased attack power for the skill attached to Quakestone Hammer
- Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael's Greatsword
- Increased attack power and decreased stamina consumption for Farron Greatsword
- Decreased stamina consumption when attacking with Darkdrift
- Increased animation cancel speed for the Darkdrift skill attached to Darkdrift
- Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
- Increased luck for poison, bleed, and hollow-infused and decreased stamina consumption of Astora Straight Sword.
- Decreased strength and dexterity of Sunlight Straight Sword
- Decreased stamina consumption for Aquamarine Dagger's Crystal Blade skill.
- Increased attack for Repeating Crossbow
- Fixed issue where no more stamina was required to use the Repeating Crossbow weapon art when the player did not have the minimum stats.
- Fixed an issue when a female character or a male character wearing the Reversal Ring uses the Repeating Crossbow art, the character would move forward without any analog stick input.
- Fixed issue where the effectiveness of the Preacher's Right Arm art did not decrease when the player did not have the required Intelligence
- Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with Preacher's Right Arm when performing the Feasting Branch skill
- Fixed issue where the Unfaltering Prayer effect was retained when casting certain miracles and quickly casting another spell afterwards
- Fixed issue when activating the Wrath of the Gods miracle through a catalyst held in the character's right hand, the idle time after the spell cast was longer than it should be
- Decreased vitality recovery when using the Projected Heal miracle
- Increased stamina consumption of Lightning Arrow and decreased stamina recovery speed while the player is drawing the bow
- Fixed issue where players could parry the Flame Fan
- Fixed several other small issues