Destiny: The Taken King - the new Sunbreaker, Nightstalker and Stormcaller sub-classes explained
Want to float around levels frying enemies with lightning? Course you do. Here's everything you need to know about the new sub-classes The Taken King's adding to Destiny.
Destiny: The Taken King - the new Sunbreaker, Nightstalker and Stormcaller sub-classes explained
The Taken King's sub-class additions literally alter Destiny's gameplay and will directly affect how you approach the year-two content. We'll be adding fuller guides to set-ups for each of the new sub-classes and we play more of the game, but for now here's a detailed explanation, in both text and video, as to how each is going to work.
Titan - Sunbreaker
The new titan sub-class, Sunbreaker, allows Destiny's tanker to attack from range with burning hammers instead of limiting it to face-to-face combat.
You'll also find a video below from Arrekz Gaming outlining everything in moving form.
Super
Hammer of Sol: Summon a flaming hammer and smash everything to burning death.
- Modifiers
- Forgemaster: Throw more hammers, and hammers cause bigger explosions.
- Suncharge: Activate during Hammer of Sol to charge forward. Attacked enemies in your path explode, chaining fire damage to others.
- Conflagration: Creates sunspots under Hammer of Sol impacts. Burns everything.
Grenades
- Fusion Grenade: Causes bonus damage when attached to its target.
- Thermite Grenade: Emits a burning line of fire towards the intended target.
- Incendiary Grenade: An explosive grenade that burns enemies for additional damage.
Movement
Lift: Jump again while in the air to activate Lift.
- Modifiers
- Increased Height: Gain additional lift (obviously).
- Increased Control: Better directional control while in the air.
- Catapult: Upgrades Gain a strong additional burst of momentum.
Melee
Sunstrike: Ignite enemies with a heavy solar strike.
- Modifiers
- Melting Point: Burn away your target's defense. Those affected take more damage from both you and allies.
- Thermal Vent: Sunstrike produces Solar explosion on impact. Kills create a Sunspot that damages any caught enemies.
- Stoke the Forge: Reduces your your Sunstrike's cooldown. Getting a killing blow with Sunstrike instantly recharges it.
Hunter – Nightstalker
The Nightstalker sub-classes allows Destiny's hunter to work in a support role for the first time. The new super glues groups to an anchor of void energy, allowing other fireteam members to obliterate opponents.
You'll also find a video below from Arrekz Gaming outlining everything in moving form.
Super
Shadowshot: Tether a large group of foes to a Void Anchor, slowing and silencing them.
- Modifiers
- Blood Bound: Tethered enemies explode when killed.
- Black Hole: Increases the Void Anchor's range, duration and amount of targets it's able to tether.
- Quiver: Allows Shadowshot to be fired up to three times, but reduces Void Anchor's range.
Grenades
- Spike Grenade: Attaches to any surface and emits a torrent of void light.
- Voidwall Grenade: Creates a horizontal wall of burning void light.
- Vortex Grenade: Creates a vortex that continually damages encompassed enemies.
Movement
Double Jump: Jump a second time after leaving the ground.
- Modifiers
- Increased Height: Boosts Double Jump's reach.
- Increased Control: Better directional control while in the air.
- Triple Jump: The ever-useful third jump.
Melee
Smoke: Emits a cloud of smoke to slow and disorient those within.
- Modifiers
- Envenomed: Adds a toxin that damages enemies within the smoke.
- Vanish in Smoke: You and allies near Smoke explosions vanish from sight.
- Snare: Allows smoke to stick to surfaces, detonating when enemies are near.
Warlock – Stormcaller
The Warlock's new Stormcaller sub-class, at its most basic level, turns you into a floating Emperor Palpatine throwing down arc lighting onto bewildered enemies. A teleport ability at the end of the skill tree makes this probably the most envied class update.
You'll also find a video below from Arrekz Gaming outlining everything in moving form.
Super
Stormtrance: Chain Arc lightning from your hands.
- Modifiers
- Landfall: Fire a bolt of lightning into the ground, creating a devastating shockwave around you.
- Superconductor: Doubles your Stormtrance's chaining capabilities.
- Ionic Blink: Pressing L3 during Stormtrance produces a short teleport.
Grenades
- Pulse Grenade: Periodically damages enemies inside its radius.
- Storm Grenade: Calls down a localized lightning storm.
- Arcbolt Grenade: Chains bolts of lightning to nearby enemies.
Movement
Glide: Glides with a second jump press after leaving the ground.
- Modifiers
- Focused Control: Better directional control while in mid-air.
- Focused Burst: Provides an initial burst of speed.
- Balanced Glide: Upgrades both speed and control.
Melee
Thunderstrike: An electrocuting strike.
- Modifiers
- Chain Lightning: Thunderstrike chains to an additional enemy.
- Amplitude: Increases Thunderstrike's range.
- Rising Storm: Hits with Thunderstrike charge your Super, Ability, and Melee energy.
Head back to our The Taken King guide, or get the full deal with out exhaustive Destiny guide.