Elder Scrolls Online patch 1.0.6 tackles quest blockers & more, patch notes inside
The Elder Scrolls Online developer Zenimax Online Studios has issued a new patch that is geared towards tackling quest blockers, tech issues and more.
The patch notes were posted over on TESO's forum, and go as follows (thanks to PCGamesN)
FIXES & IMPROVEMENTS
Alliance War
General
Fixed an issue where new characters of different alliances could get automatically assigned to the same campaign.
Combat & Gameplay
General
- Fixed an issue that caused some Nightblade abilities to become unresponsive when you were engaged in combat with a large number of enemies.
Dungeons & Group Content
General
- Veteran Darkshade Caverns: You will no longer receive boss loot from the Hive Lord Scrib adds, and cannot pull the boss without his adds.
Exploration & Itemization
General
- If you decide to skip the tutorial, the items granted to you can no longer be deconstructed.
- Adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.
Miscellaneous
General
- You must now reach level 10 before creating a new guild.
- Fixed an issue with the Mac client that would occasionally cause crashes or performance issues.
- Fixed an issue that would cause your screen to occasionally freeze and cause unwarranted CPU usage.
- Fixed an issue that would give the appearance that objects were invisible or missing.
- Fixed an issue so everyone must pay the COD fee to accept COD items.
- Fixed an issue where the game could crash while viewing the in-game map.
- Fixed an issue where the game could crash when you encounter select animated NPCs.
Quests
Main Quest
- Lowered the level requirements to attain the following quests:
- Shadow of Sancre Tor
- Last Council of the Five
- Messages across Tamriel
- The Weight of Three Crowns
- God of Schemes
- Note: This only pertains to the level at which the quest can be attained; the levels of the monsters have not changed.
- The Weight of Three Crowns: The three alliance leaders will now reliably show up to the meeting.
- Messages Across Tamriel: Vanus will now always be present and appear where intended.
- Castle of the Worm: Cadwell will now assist you in combat.
Alik’r
- Honoring the Dishonored: Zariya's spirit will now always appear in the correct location.
Auridon
- Harsh Lesson: Fixed an issue where Zaban's body would sometimes not be interactable after the theatre scene.
- To Dawnbreak: Completing the quest “Through the Ashes” before “To Dawnbreak” no longer results in getting blocked.
- Breaking the Barrier: The shards will now always appear properly when on the quest step “Use the Runed Talisman on the Wards.”
Bangkorai
- The Waking Darkness: Fixed an issue that would prevent Preinrha from spawning if she previously got stuck.
- A City in Black: Fixed an issue that would prevent Strastnoc from respawning after being killed.
Deshaan
- Search and Rescue: You will now always be able to interact with the egg under all circumstances.
- The Dungeon Delvers: Increased the number of Dwarven Spiders in the area to accommodate more players.
Glenumbra
- Season of Harvest: You will now always be able to throw dirt onto the fire.
- Reclaiming the Elements: Fixed an issue where the portal stone could not be used when looking at certain areas in front of the Wyrd Tree.
- Vines and Villians: Fixed an issue where the quest would not advance after freeing Marie Orinth.
Grahtwood
- Heart of the Matter: Killing Ulkaezai and absorbing her spirit will now always correctly advance the quest.
- Eyes of Azura: You will now always be able to interact with the journal pages.
- A Lasting Winter: It is now possible to advance the quest if you fight General Endare and die.
- The Unquiet Dead: Fixed an issue that allowed other players to kill the target before the Bone Scepter animation completed.
- Blood Hunt: Fixed an issue where the vampire event would not always spawn after interacting with the fountain.
- Forgotten Soul: The Central Welkynd Stone is now interactable on the quest step “Attune Surrounding Welkynd Stones.”
Guilds
- The Prismatic Core: Killing the boss while Merric is stunned will no longer break the quest.
- Proving the Deed: Aelif will now always respawn properly if she gets stuck, or if you die while following her to Ragnthar.
- Proving the Deed: Updated the pins on your compass that lead you to the boat to take you from Wayrest to Alik’r.
- Circus of Cheerful Slaughter: Fixed an issue where one of the Aldmeri actors would get stuck and despawn, blocking the quest from advancing.
Khenarthi’s Roost
- Storm on the Horizon: Razum-dar will now always appear at the proper location.
Reaper’s March
- Hadran's Fall: Tand will no longer get stuck when being freed.
- Hadran's Fall: Fixed an issue where the quest could break if you kill Hadren, leave the room, and quickly return.
- Stonefire Machinations: Fixed an issue if any of the Dar-M’Athra got stuck and the quest would break.
- Hircine's Gift: Leaving through the portal on the step "Wait for Songamdir to begin the ritual" will now no longer lock you in place.
- Questionable Contract: Pircalmo will now always spawn inside Treethane Ranneth’s house when on the appropriate step.
Rivenspire
- The Lightless Remnant: Verandis has been found and will always appear in the proper location at the end of the quest.
- Foul Deeds in the Deep: Thrug, Larzgug and Osgrikh will now always appear at their proper locations, under all circumstances.
- Children of Yokuda: The sigil will now always respawn when you leave the area and return with a follower.
Shadowfen
- Pull the Last Fang: Captain Nahrevii has been found and will now show up at the appropriate location.
Stonefalls
- Climbing the Spire: Fixed an issue where the summoning bowl would sometimes not spawn correctly.
Stros M’Kai
- Tip of the Spearhead: Fixed an issue where you could get into a state where you were unable to stun the guard.
The Rift
- Yngrel the Bloody: Yngrel the Bloody will now reliably spawn under all circumstances.
- A Walk Above the Clouds: It’s no longer be possible for “Intense Cold” to remain on you outside of the quest area.