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Ouya CEO: "We made a lot of mistakes"

Ouya founder and CEO Julie Uhrman has copped to the company's mistakes over its troubled history, and vowed to do better.

Uhrman made a presentation at Portland's XOXO festival in September at which she discussed Ouya's many stumbles on its path from wild dream to purchasable reality.

"We have done a lot of things wrong. We've made a lot of mistakes," she said, as transcribed by Polygon.

"And I think one thing that's really unique about us is that we're gonna continue to make them. We're young, we're scrappy, we're moving fast. We're building this product in the open with you. We got our start with you. We get better every day because we listen to you. Some things are going to resonate and some things aren't going to resonate."

Some of the specific issues Uhrman touches on in the video below include shipping problems which left Kickstarter backers waiting well after units were available in shops; problems with the controller; the awkward "Get some" Tweet used to promote - of all things - That Dragon, Cancer; and a terrible leaked ad.

Ouya is an Android-based microconsole which insist all games supply a free-to-play version or demo. It's available now in Europe and North America.

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