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Saints Row: The Third: Sandpapering the nowhere man

Meaningless and imbecilic, Saints Row: The Third is a benchmark in sociopathy and one of the year's most essential games. Patrick Garratt's drunk on anonymity.

Saints Row: The Third is the true epoch of the violence end-game, a beachhead for a new wave of nugatory murder simulation that smooths the plaster against which narration repeatedly sandpapers its face.

I'm f**king unbeatable. I don't need to listen when Saints Row talks to me. I know the Morning Stars are a gang of clones in suits and stockings, and that I go to parties full of women wearing g-strings. Doesn't mean much. I'm an old black man with a smashed-in face. There's all this s**t on my phone I could do, but I don't. I buy extra health on occasion, but it doesn't make much difference. At least, I don't die very often. Would I be dying more if I didn't buy some upgrade to whatever? No idea. I pick a mission and follow the arrows. When I get bored I murder some people.

I like not caring. Saints Row: The Third is, thankfully, GTA Lite. Grand Theft Auto IV is, without question, one of the most boring games I've ever played. You can throw me in the f**king sea for saying it, Rockstar: facts are facts. It's a po-faced tedium simulator, as epic in its vision and achievement as it is in its aversion to entertainment. Three-point turns; paying tolls; sending emails; going f**king bowling: lost on me. I don't want to live someone else's life. I have emails of my own.

There's this bit in Saints Row, right, where there's a f**king tiger in the car and some clown wants you to conquer fear. I don't know what the point of any of it was. I didn't read the instructions at the start of the mission because I didn't even see them. And I'm ramming around this city in some f**king Rolls Royce, or whatever, with this tiger hitting me on the head, and there are two gauges in the top left of the screen and I have no idea what either of them mean. If I drive around and smash into stuff, my courage goes up. If I hang around and get mauled by the tiger, his rage becomes more intense. I so want to be brave, so I crash a lot and the top meter goes up and the game shouts, through my television, as loud as it can, "I'm f**king unbeatable."

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Me. Killing people.

I'm f**king unbeatable. It drowns out the music. I'm f**king unbeatable and I'm fighting a tiger. I'm not going bowling. I'm fighting a tiger.

GTA IV put me off open-world crime games so strongly I nearly didn't play Saints Row: The Third. I started the 360 version after I finished Uncharted 3 because I've got Skyrim on PC and I wanted something to play in my living room. At first I hated it. Just looked like some rough-assed GTA cash-in. But I went on with it, got into the character customisation, and made my injured man.

A few missions in I parachuted into a penthouse gun battle to Kanye and shotgunned people in the face. Amazing and pointless. I'm shooting friends, windows, enemies, breaking necks and jumping up and down and I'm not dying because I'm f**king unbeatable. I'm only four hours into it, about a third of the way through the campaign, but the blend of uncomplicated idiocy and open access to a suite of ADHD toys easily prised me away from Skyrim's "depth". I don't have to concentrate in Saints Row beyond picking up some hookers and molotoving a tramp. I'm not anyone. I'm some insane prick with a bloody face driving a flaming ATV. I'm king of a world so repugnant it's irrelevant.

Who's this? Why does it matter?

Take the dildo bat. It's got a name but I don't know what it is. In GTA IV, dildos are in shops, placed on shelves for dramatic effect during scenes with crime clichés and orderly charlie lines. Saints Row: The Third just has this squirly dildo in it. You sort of just get it. I don't know where it came from. I can whip people with it. It's a giant, bendy, purple middle finger to GTA's groping attempts at realism, a joke so stupid it's can't fail to work. I got a rocket launcher, too, because I picked one up once. I never run out of money because that would be frustrating if I wanted to buy hand grenades to blow up trucks, and I've got a helicopter so I can access all areas of the map within the first few hours of the game. I've got a parachute. I've got a sniper rifle. I can kill anything and anyone. I can endlessly murder men and women, shooting them in the genitals, grabbing teenagers from roadsters, punching them in the face only to crash five seconds later to return to shoot them in the head. None of it matters.

Saints Row: The Third is the true epoch of the violence end-game, a beachhead for a new wave of nugatory murder simulation that smooths the plaster against which narration repeatedly sandpapers its face.

It has me by the balls. Why sense? Game of my year.

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