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id's Willits: Zenimax saved the day with RAGE

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If it weren't for Zenimax, we'd probably be playing RAGE right now.

But we sure as hell wouldn't be enjoying it.

"I can tell you that if we weren't part of the Zenimax family, we'd be trying to rush this game out. So it's so nice being able to say, let's ship it next year, let's get the multiplayer awesome, let's get the game as great as we can make it. Without their support, I honestly think that Rage would not be as good as it's going to be," id Software creative director Tim Willits told GamesIndustry.biz.

"What's really great about Bethesda and Zenimax is that they're like, 'you know what, you guys have been really successful. We don't want to mess that up. So you guys do exactly what you're doing'," he explained.

Good stuff. RAGE, by our estimation, looks "right purdy" and "has guns," so here's hoping the extra time in the oven really pays off. Plus, we don't think we could bear to live in a world without remote-controlled exploding toy trucks, so Zenimax probably saved our lives. And that's always nice, we suppose.

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