Skip to main content

360 Slim's combined CPU-GPU chip shown, detailed

360tomorrow

VentureBeat's posted an exhaustive feature on Vejle, 360 Slim's combined CPU-GPU processor, showing diagrams and explaining that how, by combining the two components, Microsoft and IBM were able to make substantial reductions in space, cost and power for the final machine, allowing Microsoft to add new features such as wireless networking at the same time.

360cpu

The new combined chip has 372 million transistors, the basic on-off components of electronics.

IBM and another unnamed manufacturer are building the chip in a 45 micron silicon-on-insulator manufacturing process.

Why did Microsoft build a new chip for Slim? It's smaller, cheaper to produce and uses less power. Xbox 360's original processor (designed by IBM) and the original graphics chip (designed by AMD) were built using a 90-nanometer silicon-on-insulator process. The GPU in particular was prone to overheating to such an extent that it could warp the system board and result in unexpected console failures - you know this phenomenon as RROD.

Expect this to be an ongoing process. Reducing the size and cost of chips is an important part of an console manufacturer's strategy. For example, Sony was able to eventually combine PS2's two main chips into a single unit and reduce the overall size of the chips to 13 percent of the system's originals in 2000.

Embedded memory chip

360's new main chip is packaged with a separate 10Mb embedded memory chip, the two being packaged in a single module.

The combined chip uses 60 percent less power than the original 2005 pair of chips, and it uses 50 percent less space.

Vejle is the sixth Xbox 360 chip configuration, the former five being, from launch, the two 90 micron chip-sets in Xenon and Zephyr, then the three 65 micron sets in Falcon, Opus and Jasper.

Read many more words on buses and such through the link.

Read this next

Patrick Garratt avatar
Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
Related topics

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!