Black: "F**k" realism over fun
Bodycount boss Stuart Black's in games development for kicks. Kicks and swearing, obv.
If sim-style play doesn't "help" your project, insert your erect penis into its front bottom, the lead told the Guardian. Wait.
"If realism doesn't help the game, f**k it, throw it away," he said, adding, "I've known Codemasters all my gaming life, but I'd never thought about working for them. But it came to me through an agency, and I thought, what the hell.
"And when I went up there – I was just really impressed by the attitude towards development. It felt like, here's a place I can get some creative freedom, some creative control and really develop something I want to develop."
Black's Bodycount, being developed at Codemasters Guildford, involves a man killing a lot of people with a lot of guns on a contract basis. "Realism" isn't likely to feature too highly.
Bodycount includes crates that explode in "f**king operas" and a “genre-defining” FPS experience, if the team's to be believed. There's much to be said for enthusiasm.
It's out in 2011's first quarter for PS3 and 360.