Microsoft takes up to 60% of Community Games revenue
Microsoft take as much as 60 percent of revenue from Xbox Live Community Game sales, according to XNA developer, Mommy's Best Games.
Company boss Nathan Fouts said sales data his XNA title Weapon of Choice was "sobering", with less than 10,000 units moved.
In his blog post, Fouts explained that Microsoft takes a baseline cut of 30 percent and remittance rate, plus an additional 10-30 percent for advertising.
More harshness on GI. Thanks, Shatner.