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GDC: OnLive cloud gaming service could change everything [Update]

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Update: A string of top-end publishers are now confirmed as on board with the service.

OnLive, a service that theoretically allows users to play high-end games on their TVs and PCs without the need for any involvement in the hardware "arms race" at all, has been announced at GDC.

OnLive is a cloud computing service. Your controller inputs are uploaded to a remote server, on which your game is being played. What's relayed on your TV screen is a video of play.

Lag has been reduced to one milisecond in terms of video encoding, apparently. You'll need a 1.5mbps connection for SD play, and a 5.0mbps connection is required for 720p.

You can either use virtually any Windows PC or Mac for play, or buy a small dedicated box for your ethernet and controller cables.

Think about it. In theory, OnLive would allow you to play Crysis on a netbook. PS3 and 360? Why?

Think about it some more. Now read this IGN article. There's a video of OnLive working here.

OnLive will get a closed beta this summer and a launch later this year.

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Patrick Garratt avatar
Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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