GDC: Your 2009 survival guide to keynotes, liveblogs and superstar interviews
Here we go. Game Developers Conference 2009, the first major call for the global industry’s trade show circus, kicks off in earnest in San Francisco on Wednesday.
As ever, some of gaming's biggest names are queued up for the event, with Nintendo president Satoru Iwata delivering the opening keynote, followed the next day with a lengthy talk from Konami’s Hideo Kojima.
You probably want to know what’s happening, when it’s happening and whether or not you should tune in to see us cover it live, right?
Hit the link.
Note on times for Europeans – Due to US daylight saving, PST is currently seven hours behind GMT and eight hours behind CET.
- The Iwata keynote
What is it?
Discovering New Development Opportunities
When is it?
Wednesday, March 25, 9.00am-10.00am PST (4.00pm-5.00pm GMT)
What are we going to see?
Satoru knows. We don’t. And neither do you. The last time Nintendo keynoted GDC, Miyamoto announced a Mii channel and talked about his dog for over two hours. It’s fair to expect more this time.
New hardware? Triple A first-party product? There’s no point speculating. You may see Zelda and Mario. You may see nothing. It’s Nintendo, Ringo. You may see Iwata’s family album.
VG247 liveblog?
Yes.
- The Kojima keynote
What is it?
Solid Game Design: Making the ‘Impossible’ Possible
When is it?
Thursday, March 26, 10.30am-12.00pm PST (5.30pm – 7.00pm GMT)
What are we going to see?
This one’s a bit easier to pick. If we were betting men, we’d guess you’re going to see a Kojima pet project announced. Think along the lines of Boktai. The talk’s an hour and a half long, but we’ve been told it’s going to be a sedate affair. An MGS5 reveal? Nah. E3. That said, you’d be a fool to blink. That’s an awfully big stage, an awfully big crowd and an awful lot of time to wank on about nothing in particular.
VG247 liveblog?
Yes.
- The Ueda session
What is it?
Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design
When is it?
Wednesday, March 25, 10.30am-11.30am PST (5.30pm-6.30pm GMT)
What are we going to see?
Don’t get your hopes up. As far as we’re aware there’s absolutely no chance of a Trico reveal. This is going to be an interesting session no matter what the content, but you’re far more likely to hear platitudes on the general decline of development in the Far East than solid talk on specific product.
VG247 liveblog?
No. Sorry. We got an offer we couldn’t refuse.
- The Luminaries Lunch
What is it?
An "informal, unpredictable, non-PR'd discussion" between David Perry, Will Wright, Nolan Bushnell, Neil Young, Rob Pardo and Warren Spector.
When is it?
Wednesday, March 25, 13.00pm-14.15pm PST (8.00pm-9.15pm GMT)
What are we going to see?
Watch this like a hawk. Last year’s session was a bewildering wealth of megaton quotes, and this year’s line-up is nothing short of sensational. Wright and Spector on the same forum’s a bit ridiculous, if you think about it.
VG247 liveblog?
Yes.
The Molyneux session
What is it?
Lionhead Experiments Revealed
When is it?
Friday, March 27, 2.30pm-3:30pm PST (9.30pm-10.30pm GMT)
What are we going to see?
All being well, we're going to get a first look at a new Lionhead game. Molyneux's already said as much, and indications are looking favourable. Keep your fingers crossed.
VG247 liveblog?
Unconfirmed. Steph's flying home on Friday, but we may be able to fit it in. We're pretty sure any game announcement's going to come out on the Thursday, however. We'll keep you updated.
- The PS Blog lounge
What is it?
"It'll be a casual place for bloggers, podcasters and broader online media community to hang out, relax and write/blog/podcast about the event." There's a bunch of first-party developer sessions taking place in the lounge over its three days.
When is it?
Tuesday, March 24: 10.00am-5.00pm PST (5.00pm-12.00am GMT)
Wednesday, March 25: 10.00am - 5.00pm PST (5.00pm-12.00am GMT)
Thursday, March 26: 10.00am-3.00pm PST (5.00pm-10.00pm GMT)
What are we going to see?
Taken straight from the invite. All times are PST:
Tuesday, March 24:
- 11:00 am: Mattias Nygren (Tarsier Studios) will be in the Lounge with playable Rag Doll Kung Fu.
- 4:30 pm: Go hands-on with inFamous during Sucker Punch and SCEA's inFamous cocktail
Wednesday, March 25:
- 10:30 am: Titan Studios talks Fat Princess, with hands-on play time.
- 2:00 pm: Join Insomniac Games for a case study on Resistance 2's Co-Op and Multiplayer and the title's future roadmap discussion.
- 3:00 pm: SCEA's Jack Buser gives an update on the latest Home Space.
- Also, Media Molecule staff will be available throughout the day to discuss the LittleBigPlanet community and the rise of user-generated content in games
Thursday, March 26:
- 10:30 am: Dylan Cuthbert of Q-Games talks new PixelJunk, with hands-on play time.
VG247 liveblog?
Nothing planned, but we almost certainly will. We'll keep you updated on timings.
- Interviews
Expect to see interviews and quotes from the following this week:
- BioWare - Ray and Greg are in SF in force. You'll see plenty from them this week.
- Epic - Epic's got a big stand at the show and some of its big guns on hand. We'll have good stuff for you.
- Kojima - Who's got him? We've been told he's having a "quiet one," but don't be shocked when someone goes live with a four-pager.
- Sucker Punch - Open season from the PS Blog Lounge.
- Media Molecule - Open season from the PS Blog Lounge.
- Q Games - Open season from the PS Blog Lounge.
- Michael Pachter - He's there, he's awesome, he's got a head full of numbers. Watch for quotes.
- Warren Spector - Grab him! One of the nicest men in games.
- Activision - We can't say what's happening, but we're going to see some of the big stuff in session.
- Sony execs - Plenty of them in the house this year.
- Nintendo - Nintendo's told everyone there are no opps for European press at GDC at all. Whoever bags the Iwata interview wins GDC.
- Microsoft - Again, it's looking sparse. We'll do our best.
- Will Wright - Someone must have a one-on-one. It isn't us.
- Peter Molyneux - Steph may not get through this one without swooning. Keep your fingers crossed.
And lots, lots more. We'll bring you everything we can from around the web. Exciting!